
	 // EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION

// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Emergent Game Technologies and may not be copied
// or disclosed except in accordance with the terms of that agreement. Copyright
// (c) 1996-2008 Emergent Game Technologies. All Rights Reserved. Emergent Game
// Technologies, Chapel Hill, North Carolina 27517 http://www.emergent.net
#pragma once

// Recording Macros Generated from MacroGenerator_Record.xls, do not modify here
// v ;
// Generated from MacroGenerator_Record.xls, do not modify here ^ required for
// setting constants. ;
// Playback Macros Generated from MacroGenerator_Playback.xls, do not modify here
// v ;
// Generated from MacroGenerator_Playback.xls, do not modify here ^ this is used
// primarily to read from memory buffer and play shader constant set calls. ;
// Get and Put macros
typedef UINT * LPUINT;
typedef D3DCAPS9	*LPD3DCAPS9;
